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Guitar Hero at 20 – How a Plastic Axe United Generations Between Music Generations

It has been 20 years after Guitar Hero debuted across the Atlantic, offering everyday gamers the opportunity to become a rock star. Not literally, though you'd be hard-pressed telling that anyone who's mastered the epic lengthy guitar solo in front of a packed crowd of friends.

Created by the developers, Guitar Hero gave players a plastic guitar peripheral to match coloured notes moving along the screen in time with the music. Each riff corresponded to particular chords, producing the sensation of an authentic live show.

The studio previously experimented with rhythm games prior to teaming up with the publisher, later acquired by the gaming giant during the mid-2000s. Collaboratively, they established the groundwork for a surprising massively profitable series which made a significant influence on numerous of the artists included, introducing classic groups to millions of younger players.

Michael Dornbrook, former COO from the developer, recalls the early financial challenges of licensing the songs – even though the first two games primarily featured cover versions.

“We rerecorded every song since the cost prohibitive,” he says. “Even with the necessary permissions by themselves, it proved extremely difficult. We failed to secure acts such as the Who – the publisher was operating on a shoestring budget, and our team was fairly certain it would fail. But once Guitar Hero took off, album purchases and radio play increased, all artists desired to be in.”

He adds: “One of the amazing things was the number of mothers and fathers reached out expressing gratitude for introducing their children to the music they adored. It evolved into a multigenerational phenomenon.”

Classic Rock Finds a New Audience

Northern Irish blues-rock band one featured act had their track in the 2008 release Guitar Hero World Tour. Guitarist Paul Mahon recalls how the series revived older hits back into vogue: “Guitar Hero provided a larger, younger audience. Generally such music was considered music that was past it, however when it was featured on the game young people discovered it, abruptly it became trendy. This validated the genre, eliminating the outdated label. It provided our catalog renewed popularity.”

At that time, the Answer’s first record remained not available in the US, so Guitar Hero was a key medium of discovery for the group as they went on a North American tour supporting AC/DC. “Their crew had on the song during travel, and some of them recognized us thanks to the game,” he notes.

Major Band Spin-offs Enduring Impact

Rock’s biggest acts quickly took advantage of the series’ popularity, including bands like Aerosmith, Metallica and others featuring in dedicated game editions that focused on their music collections and related lore, visuals and rock’n’roll mythology. In the case of, the Aerosmith edition, reportedly to have made the band more money compared to their records. It sold more than 500,000 copies in its first week, while sales of Aerosmith’s music rose significantly during an era as the industry was already collapsing.

The series still motivates quick-handed dedication among its fans. Recently, an online personality achieved a remarkable feat featuring Through the Fire and Flames – a notoriously difficult anthem made popular by Guitar Hero – using a fan-made version, a freeware game with almost identical mechanics and extensive personalization features. This track is challenging enough on the hardest setting, let alone performed at double speed and without missing every one of the thousands of cues. The streamer claimed requiring nine months to accomplish.

“The game offers a, imaginary experience. If you play other games, that doesn’t mean you should pick up a real gun and enlist,” notes musician Herman Li.

The band previously wrapped up a profitable run before Through the Fire and Flames appeared on Guitar Hero III, yet he explains it turned them into widely recognized. “I remember the record label calling to tell me that our selling albums like crazy,” he says. “Popularity surged on the subsequent tour, and we performed just before top acts on the Mayhem festival.”

In fact, the band's visibility via the game was so immense that it threatened to overshadow everything else accomplishments. Last year, the track was used in a trailer for Despicable Me 4. “In the past I felt differently, but now I accept it,” Li says. “Should you just hear one DragonForce song, it’s totally cool – everyone’s got a unique path in music and I’m glad we played a role in fans' experiences”.

Enduring Legacy of a Iconic Controller

The best marketing, be it for cars, apparel or video games, goes further than selling something – it evokes a longing. Was the game able to harness this? “Precisely what we were aiming to achieve,” he confirms. “The excitement of performing as a rock star in the spotlight. Since the beginning, the co-founders felt that there’s an instinctive urge to make music, and their goal was to leverage innovation to allow people to participate”.

The majority of Guitar Hero games came out over a mere half-decade between 2005 and 2010, featuring spin-offs like DJ Hero, including a turntable controller, and Band Hero. After that, the publisher’s interest in plastic instruments died down, aside from a brief comeback several years later.

Games like the fan project and newer releases have kept the scene alive, and there’s set to be a new product from the original publisher on the way. A new studio has entered production on their first music game. Original co-founders are both involved in advisory roles. Is the world ready to embrace another game in the spirit of the classic?

“We thought those games might become like Madden where you can releases,” Dornbrook says. “With abundant fresh tracks it could remain perennially popular, thus I remain optimistic. It's entirely possible why it can’t persist with new generations.”

By

Amy Russell

A passionate literary critic and avid reader with a background in English literature, dedicated to uncovering hidden gems in modern fiction.

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